![]() ![]() My city has two foam fighting groups right now, one that uses the Bel ruleset and one that fights Amt. If people want stock games with heavy restrictions, more power to them, if people in that area want to make a superstock game the existence of a stock one isn't going to prevent them from organizing and creating their own group. In that case I felt like keeping things highly accessible to everyone was a bigger priority than allowing modded blasters. I ran a stock group for a long time, we had a soft ban on all modded blasters simply because we wanted the playing field to always be even and for everyone to have fun with a very minimal buy in. If everyone who is playing agrees to abide by the rules as they are given, then there's no reason to care about the restrictions. Modding makes up half the hobby, banning it from your group is just holding players back.Įh, yes and no, it depends on what the goal of your group is. But I think there's room within any group for modders to do what they do and have fun with the blasters they've modded. I agree that not every nerf group has to be made up of maxed out flywheel blasters fed by massive chest rigs full of Worker 22 mags. As long as modded players aren't dicks, and there's enough of them to balance them on teams, there's no reason to completely ban modded blasters. An ammo cap makes far more sense and is more likely to put people on a level playing field.Īlso, a majority of people using stock blasters doesn't prevent others from using modded blasters. No one who actually plays would enforce a rule like that without a role playing justification. The one mag restriction is patently absurd, considering that restriction encompasses anything from 6 darts to 35. I'd guess OP is playing in a group that is primarily made up of kids, run by parents. Shockingly it's possible for this hobby to encompass a wide variety of different game types and concepts. Toruk just gets butt hurt when people want to play a game that isn't his style of piles of mags ultra stock dick wavery. When I ran a Wild West LARP that used Nerf blasters we obviously didn't allow things like Stryfes and Rapidstrikes, and games like Dystopia Rising limit magazines, full auto and max amount of ammo because it's set in the post apocalypse where those things are supposed to be very rare (or in many Post-Apoc LARPs because things like ammo and weapons are tied to crafting abilities and player class). B) Because it's a LARP or narrative focused game and ammo/magazines/etc doesn't fit whatever the theme of the game is. Stock only with limited mags is usually for one of two reasons: A) Keep the playing field even so that a kid can buy a cheap blaster at Target and not be out classed by some adult man with a $200 superstock primary. Probably for a group that has a lot of younger players. Unofficial Nerf Fandom Wiki Page (Not affiliated with r/Nerf) Read the welcome-and-rules and verification channels on Discord for Verification information. ![]() NOTE: /r/Nerf is not officially affiliated with the /r/nerf Discord. c/Nerf (Lemmy): A small but growing community on a decentralized reddit-alternative.ī: A German forum (and mostly German-language, though English is welcome too). Technically active but not accepting new members.ĭartSweep: A system for finding games and groups with more features in development. NerfHaven: One of the oldest forums in the hobby, currently serving as a 20+ year archive of old information. Nerfy Discord Servers: There's tons of Nerf servers on Discord that are worthwhile.
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